Combat mechanic

Attribute Anomaly

The attribute-linked effect inflicted when an enemy's Anomaly Buildup reaches its limit.

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Definition

How it works.

  1. Attacks and skills that inflict Anomaly Buildup fill the enemy's gauge for that Attribute.
  2. When the gauge reaches its limit, the corresponding Attribute Anomaly is inflicted.
  3. The result depends on the Attribute and on the Agents that contributed to the buildup.
Anomaly BuildupSeparate Attributes build separate gauges. The ring is a schematic of the in-game buildup indicator, not a screenshot.

Attribute effects

What the trigger inflicts.

These are the standard effect families. Special Attributes and individual kits can change the route or the calculation.

Physical

Assault · Flinch

Assault deals Physical damage and interrupts. Flinch increases the Daze the target takes for a period.

Fire

Burn

Burn deals Fire damage over time. Application can interrupt enemies weak to Fire.

Ice

Freeze · Shatter · Frostbite

Freeze stops action; ending it causes Shatter damage. Frostbite increases CRIT DMG taken for a period.

Electric

Shock

Attacks against a Shocked target can cause additional Electric damage during the effect.

Ether

Corruption

Attacks against a Corrupted target can cause additional Ether damage during the effect.

Wind

Windswept

Windswept follows its own interaction path: eligible follow-up damage establishes Contamination, and Vortex replaces the usual Disorder route.

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Application rules

Why a full gauge may not fire.

“Diminishing returns” mixes several different limits. Keep the cooldown, resistance, contributor mix, and repeat-trigger research separate.

Historically tested

ICD — internal cooldown

A normal Attribute Anomaly cannot be retriggered immediately. Controlled v1.1 testing measured a roughly three-second lock for the same anomaly; a current v3.1 regression test is still needed.

Historically tested

A full gauge may wait

In the v1.1 test, the capped gauge did not trigger automatically when the lock expired; a subsequent eligible buildup hit triggered it. Excess buildup while capped could be lost.

Current mechanic

Resistance changes buildup

Enemy Anomaly Buildup RES changes how much effective buildup a move contributes. Exact stacking, caps, and negative-RES behavior belong in a tested formula note.

Clarification

Not generic stat diminishing returns

AM and AP scale their base roles linearly. Practical saturation comes from ICD, resistance, and contributor mix—not an intrinsic AM or AP penalty. Older mechanics references reported repeated-trigger threshold growth, but its current v3.1 behavior and reset condition are unverified.

Reactions and exceptions

What happens after the trigger.

Base reactions, special Attributes, and Agent mechanics are related—but they are not interchangeable layers of the system.

Calculation map

What the math is made from.

The formulas below are a map of the inputs, not a promise that every special mechanic uses the same coefficients.

Historical mechanics model — needs v3.1 regression

Buildup map

Base Buildup × (AM ÷ 100) × buildup bonuses × target RES modifier

Baseline model — special mechanics can replace it

Damage map

Base Anomaly DMG × (AP × 0.01) × level and combat modifiers

Current wording, open calculation — needs instrumentation

Contributor model

The result reflects the Agents that contributed buildup and their respective shares.

Why it matters

What it changes.

Attribute Anomaly connects application speed, the resulting effect, reaction timing, and damage. Reading those as separate layers makes team and rotation advice much easier to evaluate.

Anomaly Mastery (AM)
Scales how quickly an Agent applies Anomaly Buildup. At the base-stat level, more AM means more buildup from the same move.
Anomaly Proficiency (AP)
Scales Attribute Anomaly damage. It does not make the buildup gauge fill faster.

Common confusion

Buildup is not the trigger

Anomaly Buildup fills the gauge. Attribute Anomaly is the effect inflicted when that gauge reaches its limit. Anomaly is also an Agent specialty, so the same word can refer to a role rather than the combat effect.