Reference library

Systems.

Start with Attribute Anomaly, then follow the reactions and Agent mechanics connected to it.

Five source-backed notes

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Attribute Anomaly

The attribute-linked effect inflicted when an enemy's Anomaly Buildup reaches its limit.

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Quick reference

AP and AM do different jobs.

Anomaly Mastery (AM)
Scales how quickly an Agent applies Anomaly Buildup. At the base-stat level, more AM means more buildup from the same move.
Anomaly Proficiency (AP)
Scales Attribute Anomaly damage. It does not make the buildup gauge fill faster.

Attribute effects

What each standard trigger inflicts.

Special Attributes and individual kits can change the route or calculation.

Physical

Assault · Flinch

Assault deals Physical damage and interrupts. Flinch increases the Daze the target takes for a period.

Fire

Burn

Burn deals Fire damage over time. Application can interrupt enemies weak to Fire.

Ice

Freeze · Shatter · Frostbite

Freeze stops action; ending it causes Shatter damage. Frostbite increases CRIT DMG taken for a period.

Electric

Shock

Attacks against a Shocked target can cause additional Electric damage during the effect.

Ether

Corruption

Attacks against a Corrupted target can cause additional Ether damage during the effect.

Wind

Windswept

Windswept follows its own interaction path: eligible follow-up damage establishes Contamination, and Vortex replaces the usual Disorder route.

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